--- 1.1.0.4+repack1-2.1/docs/README.html 2011-05-08 00:08:06.000000000 +0000 +++ 1.2.0.2+repack1-0ubuntu1/docs/README.html 1970-01-01 00:00:00.000000000 +0000 @@ -1,727 +0,0 @@ - - - - README - - - - - -
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- AssaultCube: README

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-
- -

- About

-

- AssaultCube is a total conversion of Wouter van Oortmerssen´s FPS called Cube. AssaultCube encourages players from - all platforms to play by being multi-platform (Available on: Windows, Linux and - Mac OS X), partially open-source and low on system - and networking requirements. It is set in a realistic looking environment (as best - that's possible with this engine) while gameplay stays fast and arcade. This game - is all about team oriented, multi-player fun. -

-

- The contents of this README: -

- -

- Documentation

-

- Basics

- -

- Advanced

- -

- Mapping/Modding

- -

- Misc

- -

- Help!

-

- If you need help when running AC, follow these steps: -

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  1. Search this documentation for a solution, make sure you read the relevant sections. -
  2. -
  3. Try some of the online resources. Especially - the AssaultCube - wiki, which contains user created content. You may find the wiki's FAQ to be handy.
  4. -
  5. Visit the - AssaultCube forum and use its search functionality. If you don't find any - useful stuff, post a detailed question there. Please be respectful and follow the - forum rules.
  6. -
  7. Visit the - Cube Engine forum. Although most things discussed in these forums may be irrelevant, - AssaultCube is based from Cube, so someone may have an answer there. Make sure you - use its search functionality first before posting a detailed question there. Please - respect their forum rules.
  8. -
-

- Instead of posting to the forum, you can also ask the people in our IRC channel: - #assaultcube on Quakenet. -

-

- Contribute

-

- Online Resources

- -

- Community

- -

- Authors - Rabid Viper Productions

-

- Project Leaders

- - - - - - - - - - - - - -
- Flowtron - - Universal team member, additional code, admin, community chief. -
- Nigel “RandumKiwi” - - Maps, documentation, tester, team janitor. -
- Brahma - - Coder, anti-cheat, analysis and community liason. -
-

- Active Developers/Contributors

- - - - - - - - - - - - - - - - - - - - - -
- Lee “eihrul” Salzman - - Coder, OpenGL expert, Enet Library, Cube2 backporting. -
- Toca - - Mapmodels, sounds, textures, documentation, other stuff. -
- Sebastian “aerkefiende” - - NSIS (Windows-Installer), VisualStudio "2K.x", and more -
- Wahnfred - - XCode wrangler, Mac Packaging -
- Mr.Floppy - - Maps, textures, models and map management -
-

- Inactive Developers and Project Consultants

- - - - - - - - - - - - - -
- Adrian “driAn” Henke - - Lead coder, OpenAL, OpenGL, gameplay code. -
- Markus “makkE” Bekel - - Lead artist, models, skins, animations, mapping, 2D-art, textures, sounds. -
- stef - - Bug fixes, additional code, server stuff, new modes. -
-

- Community Mappers

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Shadow - - Map: ac_elevation. -
- Wotwot - - Map: ac_power, plus textures. -
- daMfr0 - - Map: ac_snow. -
- MitaMAN - - Map: ac_depot, plus textures. -
- Shane Nieb - - Map: ac_desert2, ac_desert3, plus mapmodels, 2D-art and hosting. -
- Archangel - - Map: ac_urban. -
- DogDancing - - Map: ac_shine, ac_scaffold, plus textures. -
- R4zor - - Map: ac_sunset, ac_gothic. -
- KC - - Map: ac_arctic. -
- BenWasHere - - Map: ac_arid -
- RuThLe$$ / Undead - - Map: ac_iceroad -
- Pablo "RatBoy" Ciamarra - - Map: ac_rattrap -
- Jiba - - Map: ac_arabian -
- DES Clan - - Map: ac_outpost -
-

- Special thanks

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Wouter “Aardappel” van Oortmerssen and others - - The Cube Game/Engine. -
- Andrew “Arghvark” Davis - - Previous project leader, game concept, code. -
- Elliot “Verbal_” Lockwood - - Q&A, advisor, lead tester, pro-coffee service. -
- Rick Helmus - - Bot code. -
- Julian “absinth” Mayer - - Packaging AssaultCube for Mac. -
- Zac “dtd” Jarco - - Hosting. -
- Grenadier (aurhat) - - Small code contributions/fixes. -
- KanslozeClown - - Code contributions and advice. -
- Chris Robinson - - OpenAL-Soft advice. -
- François “Brett” Villars - - Extensive play testing. -
- Gibstick - - Scripts and miscellaneous fixes. -
- Bukz - - Scripts and maps. -
- Kirin - - Code contributions and fixes, client stuff, advice. -
- V-Man - - AntiCheat discussion and scripts. -
- GeneralDisarray - - Code advice, 1.1 voice com, and scripts. -
- Drakas - - Ladder server hosting and tournaments organization. -
- pwnage - - Ladder server hosting and tournaments organization. -
- R4zor and others - - AssaultCube Community Map Pack -
- jamz - - Server hosting, financial support, active war against the cheaters. -
- http://www.lewiscommunications.com/ - - Logo, media and web support. -
- Apollo - - Wiki Guru -
-

- Resources

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Paul “JCDPC” Cash - - Mapmodels, textures. -
- Topher (Death Illustrated) - - Some crosshairs. -
- leileilol of OpenArena - - Bullethole image. -
- Steini - - Skyboxes. -
- Attila “Antiklimax“ Feher - - Amazing new sniper scope. -
- SimonOC - - Nightball/Graveyard skymap. -
- LadyNightHawk - - InhCanyons skymap. -
- Sock - - Iceflow skymap. -
- Darren “HitmanDaz[MT]” Pattenden - - Playermodels. -
- Kell - - At-sea skymap. -
-

- Texture resources

- -

- Sound resources

- -

- Also thanks to kurtis84, player1, quase, exis, talou, and others for testing. For 1.1 testing the list comes to: Robtics, TheCrema, RIPBillyMays, Ronald_Reagan. Thanks - to flowtron and exis for organising the 0.93 AssaultCube Release Cup. -

- -

- License

-

- AssaultCube is FREEWARE, you may freely distribute the AssaultCube installer/archive - unmodified on any media. You may re-compress using different archival formats - (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require explicit permission. -

-

- AssaultCube is distributed WITHOUT WARRANTY, you may use it for any purpose - as long as you do not blame us for any damages incurred. -

-

- This game consists of many different packages with different licenses. The ENTIRE - AssaultCube package MAY be redistributed as mentioned above. But if you wish to - redistribute/use/modify it in a different way you will need to adhere to the licenses - for the packages that you are using. -

-

- This is where you can find some of these licenses: -

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