--- 1.1.0.4+repack1-2.1/docs/cubescript.html 2011-05-08 00:08:06.000000000 +0000 +++ 1.2.0.2+repack1-0ubuntu1/docs/cubescript.html 1970-01-01 00:00:00.000000000 +0000 @@ -1,49 +0,0 @@ - - -CubeScript Console Language - - - - - -
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- AssaultCube: CubeScript Console Language

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CubeScript Console Language

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- Cube's console language is similar to console languages of other games (e.g. Quake), but is a bit more powerful in - that it is almost a full programming language. -

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- What is similar to quake is the basic command structure: commands consist of the command itself, followed by any - number of arguments seperated by whitespace. you can use "" to quote strings with whitespace in them (such as the - actions in bind/alias), and whereever a command is required you can also use ; to sequence multiple commands in one. -

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- What is new compared to quake is that you can evaluate aliases and expressions. You can substitute the value of an - alias as an argument by prefixing it with a "$" sign, i.e.: echo The current value of x is $x - You can even substitute - the values of console variables this way, i.e $fov gives the current fov. Some aliases are set automatically, for - example $arg1 to $argN are set if you supply arguments when you execute an alias. -

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- There are two alternative ways to "" to quote a string: () and []. They work in the same way as "", with the difference - that they can be nested infinitely, and that they may contain linefeeds (useful for larger scripts). () is different - from [] in that it evaluates the commands contained in it _before_ it evaluates the surrounding command, and substitutes - the results. () bracketed strings are called expressions, and combined with some commands made especially for - "programming", you have a minimal language. See the reference - for information about those commands. -

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