--- 1.1.0.4+repack1-2.1/docs/interface.html 2011-05-08 00:08:06.000000000 +0000 +++ 1.2.0.2+repack1-0ubuntu1/docs/interface.html 2013-11-10 19:16:08.000000000 +0000 @@ -1,151 +1,197 @@ - - -The interface - - - - - -
- -
-

- AssaultCube: The interface

-
-
-

The interface

-

The console

-

- Many actions in AssaultCube can be done in a console. Although not entirely necessary to use it (the menu can - be used to do most important commands) it can be very useful and often easier/faster to use it. - To get a console press T to open the chat prompt. You can use it as console if you put a - “/” (slash) at its beginning followed by a command. As example, - type this command into the console: -

-
- /crosshairsize 25 + + + + + + + + AssaultCube Documentation :: AssaultCubes interface + + + + + + + + +
+
+ AssaultCube Documentation +
+ + + +
+ +

AssaultCubes interface

+

+ Simply, this is about how AssaultCube looks, feels and works. The interface should feel fairly familiar, + echoing that of many other first-person shooters. Go ahead, jump right in! +

+ Main menu +

Menus

+

+ While in-game, press ESC to access a menu. From there you can access almost anything and use all sorts of actions, + like joining multiplayer games and changing settings, as well as using text inputs, checkboxes and menu sliders. +

+

+ As an example, in multiplayer you can use the set mode/map submenu to vote on a new + mode/map. Further customizations and actions + can be done to these menus using CubeScript. +

+

+ In some circumstances, there may be more on a menu than what can be shown. In these cases, small arrows will + show at the top/bottom right-side of the menu. Pressing page-up/page-down will then show the next page. +

+

The console

+

+ Many actions in AssaultCube can be done in a console. Although not entirely necessary to use it + (the menu can be used to do most important commands - but not all of them) + it can be very useful and often faster to use the console. +

+

+ To show the console, press T. This opens up the chat prompt. To turn it into a console, all you need to do + is add a / (forward-slash) at the beginning of the prompt, followed by a command. +

+

+ As an example, if you type the following into the chat prompt, your crosshair will change size: + /crosshairsize 25 +

+

+ For a list of all possible commands, read the CubeScript reference. +

+

+ Hint: You can toggle showing a longer command/chat history by pressing F11. +

+

The HUD

+

+ HUD stands for Head-up display and is a common term in video gaming. + The HUD is used to indicate things such as health, armour, ammo, etc when playing the AssaultCube. +

+
+ The HUD +
+

+ You may notice small red markers at the edges of your screen during conflict. This is to indicate the direction + of where the damage that hit your player came from. The capture-the-flag HUD is different to the normal HUD, click the image + above to see the CTF HUD. +

+

The scoreboard

+

+ Press TAB at any time to see the scoreboard, which will tell you (horizontally in this order): +

+
    +
  • + CTF flags captured (if playing flag modes). +
  • +
  • + Death count. +
  • +
  • + Packet jump (PJ). +
  • +
  • + CN (Client number). +
  • +
+
    +
  • + Frag count. +
  • +
  • + Score. +
  • +
  • + The ping between the player and the server. +
  • +
  • + The players name. +
  • +
+
+ The scoreboard +
+

+ Pressing page-up/page-down on the scoreboard will show the next page on the scoreboard. + You'll be able to tell if there is another page (this occurs when there are too many players to fit) + by the arrow at the bottom of the screen. +

+

+ Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players. + A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet + jump is bad for gameplay, because these players may become difficult targets and "warp" around the map (warp means + they disappear, then reappear out of nowhere).
+ If a players packet jump is bad enough, their PJ number will turn into the + word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see + your own packet jump. +

+

+ Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the + server.
The lower the ping, the better. +

+

+ Client number is a number that is given out automatically by the server.
There is nothing particularly special about it + other than allowing people to identify players easier. +

+

+ If a player name is red, then they are an administrator of that server and have full control over it.
+ Players names that are in grey, are currently in dead/spectate mode. +

+

Mini-map

+

+ The mini-map shows your location on the map. To activate it, hold down ALT. +

+

+ You can find yourself on the mini-map by looking for the symbol in green. + As well as showing your location on the map, it will also show your team-mates locations (if you're playing a team-based game). + X's mark dead team-mates, pulsating icons show team-mates that are attacking. +

+

+ If you're playing CTF, then red and blue flags will show up in their respective locations on the mini-map, + unless the enemy has your flag (then you won't be able to see it) OR if your team has the enemies flag (It will show + which team-member is carrying the flag). +

+
+ Mini-map +
+
+ + +
-

- This will increase the size of your crosshair. Check the - reference - to see all gameplay relevant commands you can use - through CubeScript. -

-

- Hint: Press F11 to get a bigger console history. -

The menus -

Menus

-

- In game, press ESC to access a menu. From there you can access almost anything and use all sorts of actions, - like joining multiplayer games and changing settings, as well as using text inputs, checkboxes and menu sliders. -

-

- As an example, in multiplayer you can use the set mode/map submenu to vote on a - new mode/map. Further customizations and actions can be done to these menus using CubeScript. -

-

- In some circumstances, there may be more on a menu than what can be held. Pressing page-up/page-down on it will show the - next page of the menu. You can tell if there is another page by the arrow at the bottom of the screen.

-

The HUD

-

- HUD stands for Head-up display and is a common term in video gaming. The HUD is used to indicate things such as health, - armour, etc when playing the game. -

-

- The HUD -

-

- A new feature implemented in AssaultCube 1.00 shows the direction of where damage inflicted upon you originated from - by using small red markers at the edge of the screen. -

-

- The capture-the-flag HUD is slightly different to the normal one, as can be seen here. -

-

The scoreboard

-

- The scoreboard will tell you (horizontally in this order): -

-
    -
  • - CTF flags captured (if playing capture the flag). -
  • -
  • - Frag count. -
  • -
  • - Death count. -
  • -
  • - Ratio of frags to deaths -
  • -
  • - Current ratio of frags to deaths. -
  • -
  • - Packet jump (PJ). -
  • -
  • - The ping between the player and the server. -
  • -
  • - CN (Client number). -
  • -
  • - The players name. -
  • -
-

- The scoreboard -

-

- Pressing page-up/page-down on the scoreboard will show the next page on the scoreboard. You can tell if there is another page - (this happens when there are many people on the server) by the arrow at the bottom of the screen. -

-

- Packet jump (PJ) is the amount of milliseconds that have passed since you have received updates from players. - A high (for example: 950) or variable (for example: The PJ is at 40 then jumps to 1000 and then 300 then 550) packet - jump is bad for game play, because these players may become difficult targets and "warp" around the map (warp means - they disappear/reappear out of nowhere). If someone's packet jump is bad enough, their PJ number will turn into the - word LAG and they'll stand still and start saluting because they are lagging so badly. Special note: You cannot see - your own packet jump. -

-

- Ping is the amount of time in milliseconds that it takes for your packets of data to get back and forth from the - server. A lower ping is a better ping. -

-

- Client number is a number that is given out automatically by the server. There is nothing particularly special about it - other than allowing people to identify players easier. -

-

- If someones name turns up in red, then they are an administrator of that server and have full control over it. -

-

- Players names that are in grey, are currently in dead/spectate mode. -

-

Mini-map

-

- The mini-map shows your location in the map. To activate it, hold down ALT. -

-

- You can find yourself on the mini-map by looking for the symbol in green. - As well as showing your location on the map, it will also show your team-mates locations (if you're playing a team-based game). - X's mark dead team-mates, pulsating icons show team-mates that are attacking. -

-

- Mini-map -

-

- If you're playing CTF, then red and blue flags will show up in their respective locations on the mini-map, - unless the enemy has your flag (then you won't be able to see it) OR if your team has the enemies flag (It will show - which team-member is carrying the flag). -

-
- -
- +