--- 1.1.0.4+repack1-2.1/docs/mapediting1.html 2011-05-08 00:08:06.000000000 +0000 +++ 1.2.0.2+repack1-0ubuntu1/docs/mapediting1.html 2013-11-10 19:16:08.000000000 +0000 @@ -1,490 +1,367 @@ - - -Map editing: Introduction - - - - - -
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-

- AssaultCube: Map editing: Introduction

-
-
-

Map editing: Interface & controls

-

- Learning and understanding the interface and controls are the first step to map editing... -

-

The interface

- - - - - - - - - - - - - - - - - - - - - - - - - -
The grid - The "cube grid"
-

- This will be shown as a white grid of squares drawn where ever you point. -
Each of the small squares is a single cube. The cubes in AssaultCube are known as "geometry". - The bigger blue squares, indicate a selection of 8x8 cubes to make map editing easier. -

-
Shows a cube that is a heightfield - Heightfield cubes
-

- These are the light green cubes in the grid.
These cubes indicate heightfields, which will be explained - later here. -

-
Selects cubes - Cube selector
-

- This appears as a small white box with a red dot in the corner. It will appear in the middle of the screen and you can use it to select - geometry, a bit like a crosshair.
The red dot indicates which corner of a cube you are manipulating, if you are using - heightfields, or where your entity - will be placed if you are creating an entity. -

-
Indicates an entity - Entity sparkles
-

- These are shown as blue sparkly dots. They are known as "entities", which will be explained later - here. Note: The sparkly of the nearest entity will show up orange. -

-
Shows nearest entity - "Nearest entity" text
-

- This is the white writing along the bottom. It will tell you the location of the closest entity and its properties.
- Note: The nearest entity sparkly will show up orange (see left). -

-
An invisible bounding box - Yellow clip box
-

- These boxes will be shown where clip entities are used and depict the total size of the clip. See the - clips section on the entities page for more information. -

-
-

- To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over - some cubes (you will see a red box over what you are selecting). This is how you select geometry. -

-

Map editing controls

-

- Below are the controls that get used in map-editing, you will use most of these controls - when creating a map, so it's good to learn them
Note: These controls can ONLY be used in map editing mode. -

-

Changing geometry

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Control - - Function -
- [ - - Moves cubes in the floor downwards. -
- ] - - Moves cubes in the floor upwards. -
- O - - Moves cubes in the ceiling downwards. -
- P - - Moves cubes in the ceiling upwards. -
- - Note: The mouse controls are easier. -
- F - - Makes selected cubes a solid. -
- G - - Makes selected cubes a space/non-heightfield. -
- K - - Makes selected cubes a corner. -
- C - - Copy selected cubes. -
- V - - Pastes copied cubes.
Note: It pastes from the upper corner of the red dot. -
- U - - Undoes the last action (only applies to geometry). -
- , - - Equalize the floor. -
- . - - Equalize the ceiling. -
- H - - Makes the floor a heightfield. -
- I - - Makes the ceiling a heightfield. -
- 9 - - Manipulates the corner of a cube where the red dot is positioned upwards. - Works only if the cube is a heightfield. -
- 8 - - Manipulates the corner of a cube where the red dot is positioned downwards. - Works only if the cube is a heightfield. -
-

Changing textures

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Control - - Function -
- Home - - Browses forward through wall textures. -
- End - - Browses backward through wall textures. -
- 7 (on the keypad) - - Browses forward through upper-wall textures. -
- 4 (on the keypad) - - Browses backward through upper-wall textures. -
- Insert - - Browses forward through floor textures. -
- Delete - - Browses backward through floor textures. -
- PageUp - - Browses forward through ceiling textures. -
- PageDown - - Browses backward through ceiling textures. -
-

Mouse controls

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Control - - Function -
- Left-click - - Allows you to select cubes. -
- Right-click - - Show the editing menu. -
- Scrolling - - Scrolling will move cubes up/down, depending on the direction you look. -
- Hold Q and scroll - - This will manipulate the corner of a cube where the red dot is positioned up/down. - Works only if the cube is a heightfield. -
- Hold Z and scroll - - Scrolls forward/backwards through textures on the floor/ceiling, depending on the direction you look. -
- Hold X and scroll - - Scrolls forward/backwards through textures on the wall/upper-wall, depending on the direction you look. -
- Hold 1 and scroll - - Change the first attribute value of the closest entity. -
- Hold 2 and scroll - - Change the second attribute value of the closest entity. -
- Hold 3 and scroll - - Change the third attribute value of the closest entity. -
- Hold 4 and scroll - - Change the fourth attribute value of the closest entity. -
- Hold M and scroll - - Move the closest entity in the axis of the direction you look. -
-

Misc

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Control - - Function -
- E - - Toggle edit mode. -
- Backspace - - Delete entity. -
- ; - - Entset -
- L - - Shows the lighting menu. -
- F5 - - Toggle occlusion on/off. -
- F6 - - Toggle showmip on/off. -
-
-

- The next step? Go to Map editing: Beginners. -

-
- -
- + + + + + + + + AssaultCube Documentation :: Map editing - Interface & controls + + + + + + + + +
+
+ AssaultCube Documentation +
+ + + +
+ +

Map editing - Interface & controls

+

+ Learning and understanding the interface and controls are the first step to map editing... +

+

The interface

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
The grid + The cube grid +

+ This is shown as a white grid of squares drawn where ever you point. +
Each of these small squares is a single cube. The cubes in AssaultCube are known as "geometry". + The bigger blue squares, indicate a selection of 8x8 cubes (to help make map editing easier). +

+
Heightfield cubes + Heightfield cubes
+

+ These are the light green cubes in the grid. +
These cubes indicate heightfields, which will be explained later here. +

+
Cube selector + Cube selector
+

+ This appears as a small white box with a red mini-square in the corner. + It will appear in the middle of the screen and you can use it to select geometry, a bit like a crosshair. +
The red mini-square indicates which corner of a cube you are manipulating if you're using + heightfields, or where your entity + will be placed if you're creating an entity. +

+
Entity sparkles + Entity sparkles
+

+ These are shown as coloured sparkly dots. They are known as "entities", which will be explained later + here. Each entity is colour coded: +

+ +
Nearest entity text + "Closest entity" text
+

+ This is the white writing along the bottom. It will tell you the location of the closest entity and its properties. + Note: The sparkly of the closest entity will show up blue. +

+
Yellow clip box + Yellow clip box
+

+ These boxes will be shown where clip entities are used and depict the total size of the clip. + These clip boxes stop players and grenades passing through. + See the clips section on the entities page for more information. +

+
Purple clip box + Purple clip box
+

+ These boxes will be shown where clip entities are used and depict the total size of the clip. + These clip boxes stop players passing through, however, still allow grenades to pass. + See the clips section on the entities page for more information. +

+
Playerstart arrows + Playerstart arrows
+

+ These arrows show up for any entity that is a "playerstart". This is to help you judge the correct + direction for each player to face when they spawn. +

+
+

+ To get a feel for editmode, press E and float around. Try clicking and dragging the small white box at your crosshair over + some cubes (you will see a red box over what you are selecting). This is how you select geometry. +

+

Map editing controls

+

+ Below are the controls that get used in map-editing, you will use most of these controls + when creating a map, so it's good to learn them. Note: These controls can ONLY be used in map editing mode. +

+

Changing geometry

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ControlFunction ControlFunction
[Moves cubes in the floor downwards.]Moves cubes in the floor upwards.
OMoves cubes in the ceiling downwards.PMoves cubes in the ceiling upwards.
UUndoes the last action (only applies to geometry).FMakes selected cubes a solid.
GMakes selected cubes a space/non-heightfield.KMakes selected cubes a corner.
CCopy selected cubes.VPastes copied cubes. Note: It pastes from the upper corner of the red mini-square.
,Equalize the floor..Equalize the ceiling.
HMakes the floor a heightfield.IMakes the ceiling a heightfield.
9 + Manipulates upwards the corner of a cube where the red mini-square is positioned. + This only works if the cube is a heightfield. + 8 + Manipulates downwards the corner of a cube where the red mini-square is positioned. + This only works if the cube is a heightfield. +
+

Changing textures

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ControlFunction ControlFunction
HomeBrowses forward through wall textures.EndBrowses backward through wall textures.
7Browses forward through upper-wall textures.4Browses backward through upper-wall textures.
InsertBrowses forward through floor textures.DeleteBrowses backward through floor textures.
Page UpBrowses forward through ceiling textures.Page DownBrowses backward through ceiling textures.
+

Mouse controls

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ControlFunction ControlFunction
Left-clickAllows you to select cubes. Hold CTRL for multiple selections.Right-clickShow the editing menu.
ScrollingScrolling will move cubes up/down, depending on the direction you look.Hold Q and scroll + This will manipulate the corner of a cube where the red dot is positioned up/down. + Only works if the cube is a heightfield. +
Hold Z and scrollScrolls forward/backwards through textures on the floor/ceiling, depending on the direction you look.Hold X and scrollScrolls forward/backwards through textures on the wall/upper-wall, depending on the direction you look.
Hold 1 and scrollChange the first attribute value of the closest entity.Hold 2 and scrollChange the second attribute value of the closest entity.
Hold 3 and scrollChange the third attribute value of the closest entity.Hold 4 and scrollChange the fourth attribute value of the closest entity.
Hold M and scrollMove the closest entity in the axis of the direction you look.  
+

Misc

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
ControlFunction ControlFunction ControlFunction
EToggle edit mode.BackspaceDelete entity.;Entset
LShows the lighting menu.F5Toggle occlusion on/off.F6Toggle showmip on/off.
-Copies nearest entity into memory.=Pastes nearest entity out of memory.7Selects the next closest entity, to the one currently selected.
F7Toggle fullbright on/off.    
+

The next step? Go to Map editing: Begin!

+
+
+ © Copyright, Rabid Viper Productions +
+
+ + We would be grateful for any donations considered towards AssaultCube + +
+ +
+