--- 1.1.0.4+repack1-2.1/docs/playerskins.html 2011-05-08 00:08:06.000000000 +0000 +++ 1.2.0.2+repack1-0ubuntu1/docs/playerskins.html 2013-11-10 19:16:08.000000000 +0000 @@ -1,91 +1,122 @@ - - - Custom player skins - - - - - -
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- AssaultCube: Custom player skins

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-

Custom player skins

-

- The AssaultCube playmodel is originally created by: Darren “HitmanDaz[MT]” Pattenden. Under the license given by - him, you may use these models/skins for personal use only... i.e. Not for commercial use, and if edited, you should license - them in the same way, rather than adding your own license to them. -

-

- This page covers implementation/use of the playerskin, not how to edit a playerskin. To learn how to edit a playerskin, - please refer elsewhere. Note: You can use /packages/models/playermodels/skin.jpg as a template to make a new playerskin. -

-

Nickname skins

-

- A new feature of AssaultCube v1.0 allows you to have custom skins for particular players. This is great if you have, for - example, a friend in the game, that you want to be able to always recognise easily (so you can go kick his ass!) -

-

- This feature works on nickname recognition. If player foobar exists, and there is a skin with the name foobar, then it will - load that skin for the player with that name. -

-

- To implement this, navigate to the folder: /packages/models/playermodels/custom
- You will need to add your playerskin into this folder and then name it as below:
- (Note: Nicknames and filenames are case sensitive) -

- -

Key-word nickname skins

-

- You can also make the playerskin look for key words in the nickname instead, this is especially useful if you want all of your clan - to display the same skin (i.e. you could make AssaultCube search for your clan tag Z!P and make all players with that word - display the skin you specify). -

-

- To implement this, navigate to the folder: /packages/models/playermodels/custom
- You will need to add your playerskin into this folder and then name it as below:
- (Note: Nicknames and filenames are case sensitive, also note how there are _2_ underscores!) -

- -

File replacement

-

- There is also of course, file replacement, where you would replace the already existing skin file with your new skin, so that anybody with the skin - that you replaced, would now appear with your new skin (i.e. named the same). This is not recommended, but if you do decide to do this, - it is best implemented as a mod. -

- - -
- -
- + + + + + + + + AssaultCube Documentation :: Player skins + + + + + + + +
+
+ AssaultCube Documentation +
+ + + +
+ +

Player skins

+

+ This page covers implementation/use of custom playerskins (not how to create/edit a custom playerskin). + To learn how to edit a playerskin, please refer elsewhere.
+ Note: You can use ./packages/models/playermodels/skin.jpg + as a template for a new playerskin. +

+

+ The AssaultCube playermodel/playerskin was originally created by Darren “HitmanDaz[MT]” Pattenden. +

+

+ Under the license + provided by him, you may use these models/skins for personal use only (i.e. NOT for commercial use). + This also means any derivatives/modifications you make MUST also be licensed to ONLY allow personal use. We recommend + including the ./packages/models/playermodels/license.txt + file whenever you redistribute a new player skin. +

+

Single-name nickname skins

+

+ Single-name nickname skins allow you to assign ONE specific skin to ONE specific player's name. + This is great if you have, for example, an adversary in the game who you want to be able to always recognise + easily, so you can specifically target them. +

+

+ To implement this, add your new skin file into the folder: ./packages/models/playermodels/custom and then + name it as below (note: nicknames and filenames are case sensitive). +

+ +

Multi-name nickname skins

+

+ Multi-name nickname skins search for key words in a nickname instead. This is especially useful if you want + all of your clan to display the same skin, rather than a single person. +

+

+ To implement this, add your new skin file into the folder: ./packages/models/playermodels/custom and then + name it as below (note: nicknames and filenames are case sensitive. Also note how there are *TWO* + underscores, not one!) +

+ +

+ If you can't see your custom skins in-game, make sure you've selected the correct option under
+ SettingsGameplay settingsCustom player skins +

+

File replacement

+

+ Some players prefer file replacement, where you simply replace the existing skin file with your new skin; + this way, anybody using the same skin that you replaced, would appear with your new skin. + This isn't recommended. If you do decide to do this however, it is best to implement it as a mod + so that none of your previous files are missing. +

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+ © Copyright, Rabid Viper Productions +
+
+ + We would be grateful for any donations considered towards AssaultCube + +
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+