--- 1.1.0.4+repack1-2.1/docs/team.html 1970-01-01 00:00:00.000000000 +0000 +++ 1.2.0.2+repack1-0ubuntu1/docs/team.html 2013-11-10 19:16:08.000000000 +0000 @@ -0,0 +1,275 @@ + + + + + + + + + AssaultCube Documentation - The Team + + + + + + + +
+
+ AssaultCube Documentation +
+ + + +
+ +

The Team

+ AssaultCube +

+ AssaultCube is developed by various people around the world. People that enjoy making this game together. + This page tells you who works on the game behind the scenes, from the original developers, to the community + that enhances the game with their great contributions. +

+

+ Thank you to everyone participating to help us make AssaultCube what it is today... +

+

Project Leaders

+ + + + + + + +
ärkefiendeCoding, Windows packaging, VisualStudio configuration, documentation.
Nigel “RandumKiwi”Linux packaging, maps, site design, documentation, config/menus.
James “jamz” HarrisHosting, community maintenance extraordinaire, textures, documentation.
+
+ These are the main areas of contribution. They also do a lot of other different work (like testing) on the game. +
+

Active Developers

+ + + + + + + + + + + + + + + + + + + +
Rafael “Brahma”Coding (server-side scrutiny, masterserver, etc).
Alejandro “Toca”Mapmodels, sounds, textures, some code.
Shane “Bukz” PinkleyCoding, cubescript, documentation, maps: ac_stellar, ac_edifice, Akimbo
Luc@sCoding, hosting, Akimbo.
tempestCoding, documentation.
V-ManCubescript, documentation.
Ronald_ReaganMac OS X packaging, coding.
Cleaner3D art, md3 mapmodel conversion/packaging optimization, Akimbo
VonDrakulaCoding.
+
+ These are the main areas of contribution. They also do a lot of other different work (like testing) on the game. +
+

Inactive/Retired Developers

+ + + + + + + + + + + + + + + + + + + +
Adrian “driAn” HenkeCoding (OpenAL, OpenGL, gameplay).
Markus “makkE” BekelModels, skins, animation, 2D art, textures, maps, sounds.
stefCoding (Bug fixes, new modes, servers, etc).
Andrew “Arghvark” DavisCoding, the original project leader & game conception.
Florian “flowtron” SchulteCoding, web hosting, administration.
Goran “GeneralDisarray” DejanovicCoding (OpenGL), sounds, some 2D art.
Lee “eihrul” SalzmanCoding (OpenGL, Enet libraries, Cube2 backports, etc).
Mr.FloppyModels, skins, animation, 2D art, textures, maps, sounds.
wahnfredCoding, Apple Xcode, Mac OS X packaging.
+
+ These are the main areas of contribution. They have also done a lot of other different work (like testing) on the game. +
Some of these developers may still help us out, from time-to-time, on a consultancy basis. +
+

Community Mappers

+ + + + + + + + + + + + + + + + + + + + + + +
ShadowMap: ac_elevation.
WotwotMap: ac_power (Also: textures).
daMfr0Map: ac_snow.
MitaMANMap: ac_depot (Also: textures).
Shane NiebMap: ac_desert2, ac_desert3 (Also: mapmodels, 2D-art).
ArchangelMap: ac_urban.
DogDancingMap: ac_shine, ac_scaffold (Also: textures).
R4zorMap: ac_sunset, ac_gothic, ac_ingress, ac_wasteland.
HaloMap: ac_arctic, ac_lainio, ac_stellar, ac_wasteland.
BenWasHereMap: ac_arid.
RuthlessMap: ac_iceroad, ac_ingress.
UndeadMap: ac_cavern, ac_iceroad, ac_swamp.
Pablo “RatBoy” CiamarraMap: ac_rattrap.
JibaMap: ac_arabian, ac_industrial.
DES ClanMap: ac_outpost.
BrettMap: ac_industrial.
optusMap: ac_edifice.
ExodusSMap: ac_cavern, ac_swamp.
fundogMap: ac_venison.
Sanzo''Map: ac_industrial, ac_terros.
DaylixXMap: ac_terros.
+

Special thanks

+ + + + + + + + + + + + + + + + + + + + + + + + + +
Wouter “Aardappel” van Oortmerssen, + Lee “eihrul” Salzman & othersThe original CUBE game/engine.
Elliot “Verbal_” LockwoodAdvice, back-in-the-day testing.
Rick HelmusOriginal bot code.
Julian “absinth” MayerOriginal Mac OS X packager.
Zac “dtd” JarcoPrevious hosting.
Grenadier (aurhat)Some code contributions/fixes.
KanslozeClownCode contributions, advice & previous hosting.
Chris RobinsonOpenAL-Soft advice.
ApolloWiki guru.
Joseph “X-Ray_Dog”Hosting, Wiki editor and maintenance, Akimbo
FranzAdditional code.
SKBAdditional code.
+

Resources

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Paul “JCDPC” CashLaptop mapmodel, textures.
Topher (Death Illustrated)Some crosshairs.
leileilol of OpenArenaBullethole image.
SteiniSkymaps.
Attila “Antiklimax” FeherNew sniper scope.
Stephanos "RaZgRiZ" VlastosExplosion texture.
Deb "Lady NightHawk" MurtaghCanyons1 skymap.
Simon "socksky" O'CallaghanIceStation/Nightball/Graveyard skymaps.
Darren “HitmanDaz[MT]” PattendenPlayermodels.
sittersMinecart/Rails mapmodels.
Lewis CommunicationsNew AssaultCube logo.
Matthew Welch"White Rabbit" font.
Kell “Kothic” McDonaldAt Sea skymap.
Emil “Humus” PerssonPowerlines skymap.
+

Texture resources

+ + + + + + + + + + + + + + + + + + + + + +
ArticoolBoeckCraig FortuneDigital Flux
www.mayang.comwww.afflict.netGolgotha teamNOCTUA graphics
Chris Zastrow3D CafeGRsitesLemog 3D
www.imageafter.comRohrschachDrunkenMKurt Keslar
John Solowww.openfootage.net  
+

Sound resources

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
DCPBahutanmwl500fonogeno
livindeadNoiseCollectordroboidenicStage
acclivitySyna MaxermineReWired
nofeedbakvuzzmich3dRhedcerulean
www.soundsnap.comdommygeefrescoignotus
WIMacclivityLukas Zapletal & Ludek Horacek (Music)cameronmusic
wildweasel (Voting)Tremulous team (Gibs) 
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+
+ © Copyright, Rabid Viper Productions +
+
+ + We would be grateful for any donations considered towards AssaultCube + +
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+ +